Shandalar was a relatively happy and prosperous plane but Sahrmal knew that it would not remain so if it was brought to the attention of other planeswalkers.ĭuring the time of the Shard of the Twelve Worlds, Shandalar weaved in and out of that protective barrier due to its rogue nature. Kenan Sahrmal was a planeswalker on Shandalar, and one of the few on the plane who knew of the existence of the multiverse. Because Dominaria had developed its own distinct post-apocalyptic look, Shandalar replaced it as the setting for a number of "baseline fantasy" core set cards. The Creative team of Wizards of the Coast fleshed out Shandalar when it became clear that there was a need for an approachable setting that could host Magic's fantasy staples: elves, goblins, dragons, angels, etc. Shandalar was the setting of MicroProse's Magic: The Gathering computer game. The magical energy is so prevalent that it all is sentient, and the common people use minor spells as an everyday convenience. It is a relatively small plane and incredibly rich in mana. Shandalar is a rogue plane, drifting through the multiverse instead of retaining a steady position or course. 6 Variably named locations from Magic: The Gathering (MicroProse).5 Notable locations from Magic: The Gathering (MicroProse).
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